Baahida hibada ee ciyaartoyda ciyaaraha e-sports

Dhawaan, Wasaaradda Kheyraadka iyo Badbaadada Bulshada ayaa soo saartay "Warbixinta Falanqaynta Xaaladda Shaqaaleynta ee Cusub ee Xirfad-E-sports", warbixintu waxay muujineysaa in hadda, kaliya in ka yar 15% ee jagooyinka e-sports ay ku jiraan xaaladda saturation manpower. , ayaa la saadaaliyay in shanta sano ee soo socota, baahida ciyaartoyda e-sports ay ku dhowdahay 2 milyan.

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Marka loo eego sahan lagu sameeyay ciyaartoyga e-sports (marka laga reebo ciyaartoyga), tababarayaasha e-sports, falanqaynta xogta e-sports iyo wada-hawlgalayaasha tababarka e-sports, 86% ciyaartoyda e-sports waxay helaan 1-3 jeer celceliska mushaharka maxalliga ah, iyo Ciyaartoyda ciyaaraha e-sports guud ahaan waxay helaan wax ka badan celceliska mushaharka maxaliga ah.

Sida laga soo xigtay warbixinta, wadarta guud ee daawadayaasha e-sports adduunka oo dhan ayaa kordhay ilaa 454 milyan sanadka 2019, 15.0% kor u kaca sanadba sanadka ka dambeeya;Tirada taageerayaasha e-sports-ku waxay gaari doonaan 201 milyan, 16.3% kor u kaca sanadkaba sanadka, oo ay ku jiraan, tirada taageerayaasha e-sports ee Shiinaha ayaa la filayaa inay gaaraan 75 milyan.

2017, qaybta LPL ee League of Legends waxay soo jiidatay in ka badan 10 bilyan oo daawadayaal ah.S7 Bird's Nest final, in kasta oo aysan jirin koox Shiinees ah oo ka qaybqaadatay, laakiin garoonku wuxuu weli ahaa ilaa 90%, isla waqtigaas garoonka shaqaalaha ee u dhow waa Beijing Guoan super league final, garoonku kaliya 50-60% kartida.

Qeybtii hore ee 2018, in ka badan 7.09 bilyan oo qof ayaa si toos ah u daawaday dhacdooyinka xirfadeed ee LPL.Ciyaarihii ugu dambeeyay ee S8 ayaa waxaa u soo daawasho tagay in ka badan 205 milyan oo ciyaartoy adduunka oo dhan ah, in ka badan soddon meelood meel dadka caalamka.Noofambar 3, 2018, kooxda Shiinaha ee IG ayaa ku guuleysatay horyaalnimada S8 waxayna heleen hambalyo heer qaran ah.Saamaynta dhacdadu waxay ku faaftay meelo ka baxsan wareegga ciyaaraha e-sports.

Inkasta oo ay caan ku yihiin warshadaha e-sports, farqiga suuqu waa mid aad u weyn.Sannadka 2018, cabbirka guud ee suuqa E-sports ee Shiinaha wuxuu ahaa 94.05 bilyan yuan, waxaana la filayaa inuu dhaafo 135 bilyan yuan sanadka 2020. Marka la eego miisaanka isticmaalayaasha ciyaaraha elektaroonigga ah, waxaa la filayaa inuu gaaro 430 milyan 2020. Suuqa E-sports ee Shiinaha ayaa noqday suuqa ugu saamaynta badan uguna macquulsan adduunka.Waqtigan xaadirka ah, kaliya in ka yar 15% boosaska e-sports ayaa si buuxda u shaqeeya, waxaana la saadaaliyay in shanta sano ee soo socota, baahida xirfadeed ee ciyaartoyda e-sports ay noqon doonto ku dhawaad ​​​​2 milyan.Waxaa la arki karaa in xirfadlayaasha ciyaaraha e-sports ay aad u yar yihiin, iyo dhammaan suuqa tayada ayaa asal ahaan madhan.

Ciyaartoyga e-sports kasta wuxuu u baahan yahay kursi ciyaar, waa shuraako dhow iyo saaxiibo inta lagu jiro ciyaarta maalinlaha ah iyo dhacdooyinka ciyaaraha e-sports.Markaa haddii baahida hibada ee ciyaartoyda e-sports ay noqon doonto ku dhawaad ​​​​2 milyan shanta sano ee soo socota, markaa waxay noqon doontaa isla baahida loo qabo kursiga ciyaarta, xitaa in ka badan.

Hero Office Furniture waa soo saaraha Shiinaha oo ku takhasusay horumarinta iyo soo saarista kuraasta ciyaaraha ugu fiican ee ciyaartoyda ciyaaraha e-sports.

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Waqtiga boostada: Dec-21-2021